![]() One fishing dock with max workers is better than 3 with 1 or 2 workers. Mostīuildings can have the maximum worker count raised, and it should be. Winter comes I reassign all the farmers to various other jobs I need. They take years to see a return and even then it isn’t much. Large farms should have 6 workers, and at least 4. When you click on a farm you can adjust how many peopleĬan work it. * My year usually starts with me pulling everyone from their usual jobs and If you are still low on tools, make more blacksmiths. If you find you are running low on iron, click the tool and make a huge square * There is a removal tool that allows you to just collect a certain resource. Hunting lodges don’t need to be where there are deer. Hut, hunting cottage, herbalist, tree cutter, and a house or two all together Next expansion I would find a spot of untouched wilderness and put a gatherer’s To do that and you should never run into the problem if you don’t overlap * It is possible to fish and hunt the wildlife to extinction. Build a lot of them for the years you don’t produce as much. When you haveĪ surplus of labor and a steady growth going, put down a school. I then put down a log cutter, blacksmith, and weaver.ĭepending on my population and trade I might put down multiples. I always try to build the biggest farm you can. Farms are directly across from the houses I then putĪnother 5 running parallel to them. * I usually set up my town with 5 house side by side in a row. ![]() The biggest problem withĪ growing a population is you have kids living with their parents and there * Every year you should be building a few houses. It allows you to track statistics like food production and population growth. * If your population becomes stagnant you will find that workers will die Know these simple but useful tips and tricks. It might also take a lot of fun out of the game.Banished Cheats, Cheat Codes, Hints, Tipsīanished Cheats, Codes, Hints and Walkthroughs for PC Games.īefore you play the Banished game, you will definitely want to Warning: this mod makes the game considerably easier and will be considered cheating by most gamers. In version 3 the growth rate has been doubled for all resources that support growth: trees (wild and in orchards), plants (crops, gatherer resources and herbs) and animals (wild deer and animals in pastures) now grow or produce offspring twice as fast. You can however, destroy your existing buildings and place new ones which will have the increase in volume. This will only work for new buildings of these types, so storage barns and stockpiles built before activation of this mod will not be changed. In version 2 the volume of the storage barn has been increased to 20000 units (default 6000) and the stockpile space has been doubled to 500 units per tile (default 250). It also compensates for the increase in resource stacks by reducing the weight of some heavy items. It takes a bit of time before it works (because it only works for new resources), but it's compatible with existing save games. ![]() Production buildings will also generate twice a much items for the same amount of resources. All newly generated resources, like crops from fields and logs from trees will be doubled (more or less). This mod increases the amount of resources gained from all sources. ![]()
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